TextureShader Class
Language: Visual Basic C# C++ JScript (Show All)
Encapsulates the functionality of a texture shader.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the TextureShader object is finalized and collected by the garbage collector of the .NET common language runtime.
Methods
Method
Description
Dispose
Immediately releases the unmanaged resources used by the TextureShader object.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the TextureShader object to free resources before it is destroyed by the garbage collector.
GetConstant
Retrieves an effect constant.
GetConstantDescription
Retrieves an array of effect constants in the effect's constant table.
GetConstantElement
Retrieves an effect constant element.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing
Raises the Microsoft.DirectX.Direct3D.TextureShader.Disposing event when called from within a derived class.
SetDefaults
Sets the effect constants to the default values declared in the texture shader.
SetValue
Sets the constant table with the data in the buffer.
SetValueTranspose
Sets a transposed matrix.
TextureShader
Initializes a new instance of the TextureShader class.
UpdateUnmanagedPointer
Updates the unmanaged pointer for this TextureShader object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Properties
Inheritance Hierarchy
Class Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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