TextureStateManager.AlphaArgument0 Property |
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Defines settings for the alpha channel selector operand for triadic (multiply, add, and linear interpolation) operations identified by the TextureArgument enumeration.
Visual Basic Public Property AlphaArgument0 As TextureArgument C# public TextureArgument AlphaArgument0 { get; set; } C++ public:
property TextureArgument AlphaArgument0 {
TextureArgument get();
void set(TextureArgument value);
}JScript public function get AlphaArgument0() : TextureArgument
public function set AlphaArgument0(TextureArgument);
Microsoft.DirectX.Direct3D.TextureArgument
This property is read/write.
A TextureArgument object that represents the current texture arguments.
AlphaArgument0 is supported if the TextureOperationCaps.SupportsMultiplyAdd or TextureOperationCaps.SupportsLerp device capabilities are present. The default argument is TextureArgument.Current. To select a temporary register color for read or write, specify TextureArgument.Temp, which is supported if the MiscCaps.SupportsTextureStageStateArgumentTemp device capability is present. The default argument is (0.0, 0.0, 0.0, 0.0).
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