TextureStateManager.AlphaArgument2 Property |
Language: |
Defines the texture-stage state as the second alpha argument for the stage identified by the TextureArgument enumeration.
Visual Basic Public Property AlphaArgument2 As TextureArgument C# public TextureArgument AlphaArgument2 { get; set; } C++ public:
property TextureArgument AlphaArgument2 {
TextureArgument get();
void set(TextureArgument value);
}JScript public function get AlphaArgument2() : TextureArgument
public function set AlphaArgument2(TextureArgument);
Microsoft.DirectX.Direct3D.TextureArgument
This property is read/write.
A TextureArgument object that represents the current texture arguments.
The default argument is TextureArgument.Current. Specify TextureArgument.Temp to select a temporary register color for read or write. TextureArgument.Temp is supported if the MiscCaps.SupportsTextureStageStateArgumentTemp device capability is present. The default value for the register is (0.0, 0.0, 0.0, 0.0).
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.