VertexBuffer.raise_Disposing Method |
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Raises the Microsoft.DirectX.Direct3D.VertexBuffer.Disposing event when called from within a derived class.
Visual Basic Protected Sub raise_Disposing( _
ByVal i1 As Object, _
ByVal i2 As EventArgs _
)C# protected void raise_Disposing(
object i1,
EventArgs i2
);C++ protected:
void raise_Disposing(
Object^ i1,
EventArgs^ i2
);JScript protected function raise_Disposing(
i1 : Object,
i2 : EventArgs
);
i1 System.Object
Invoking object reference; should be this object.i2 System.EventArgs
Arguments to pass to the event handler.
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