VolumeLoader.FromVolume Method
Language: Visual Basic C# C++ JScript (Show All)
Loads a volume from another volume.
Overload List
public static void FromVolume(Volume, Box, Volume, Box, Filter, int);
public static void FromVolume(Volume, Box, Volume, Filter, int);
public static void FromVolume(Volume, Box, Volume, out PaletteEntry, Box, Filter, int);
public static void FromVolume(Volume, Box, Volume, out PaletteEntry, Filter, int);
public static void FromVolume(Volume, out PaletteEntry, Box, Volume, Box, Filter, int);
public static void FromVolume(Volume, out PaletteEntry, Box, Volume, Filter, int);
public static void FromVolume(Volume, out PaletteEntry, Box, Volume, out PaletteEntry, Box, Filter, int);
public static void FromVolume(Volume, out PaletteEntry, Box, Volume, out PaletteEntry, Filter, int);
public static void FromVolume(Volume, out PaletteEntry, Volume, Box, Filter, int);
public static void FromVolume(Volume, out PaletteEntry, Volume, Filter, int);
public static void FromVolume(Volume, out PaletteEntry, Volume, out PaletteEntry, Box, Filter, int);
public static void FromVolume(Volume, out PaletteEntry, Volume, out PaletteEntry, Filter, int);
public static void FromVolume(Volume, Volume, Box, Filter, int);
public static void FromVolume(Volume, Volume, Filter, int);
public static void FromVolume(Volume, Volume, out PaletteEntry, Box, Filter, int);
public static void FromVolume(Volume, Volume, out PaletteEntry, Filter, int);
Remarks
Writing to any surface except the "zero" level surface of the volume texture does not cause the dirty rectangle to be updated. If FromFile is called and the texture is not already dirty (which is unlikely under normal usage scenarios), the application must explicitly call VolumeTexture.AddDirtyBox on the volume texture.
See Also
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