VolumeTexture.VolumeTexture Constructor |
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Creates a new instance of the VolumeTexture class.
Visual Basic Public Sub New( _
ByVal unmanagedObject As IntPtr _
)C# public VolumeTexture(
IntPtr unmanagedObject
);C++ public:
VolumeTexture(
IntPtr unmanagedObject
);JScript public function VolumeTexture(
unmanagedObject : IntPtr
);
unmanagedObject System.IntPtr
Pointer to an unmanaged Component Object Model (COM) IDirect3DVolumeTexture9 interface. This parameter is useful for working with unmanaged applications from managed code. Not supported.
For the width, height, and depth parameters, the pixel dimensions of subsequent levels are the truncated value of half of the previous level's pixel dimension (independently). Each dimension clamps at a size of 1 pixel. Thus, if the division by 2 results in 0 (zero), 1 is taken instead. The maximum dimension that a driver supports (for width, height, and depth) can be found in Caps.MaxVolumeExtent.
Exceptions
InvalidCallException The method call is invalid. For example, a parameter might contain an invalid value. OutOfVideoMemoryException Microsoft Direct3D does not have enough display memory to perform the operation. OutOfMemoryException Direct3D could not allocate sufficient memory to complete the call.
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