XFileSaveObject.AddDataObject Method |
Language: |
Adds a data object as a child of the XFileSaveData object.
Visual Basic Public Function AddDataObject( _
ByVal guidTemplate As Guid, _
ByVal name As String, _
ByVal guidData As Guid, _
ByVal data() As Byte _
) As XFileSaveDataC# public XFileSaveData AddDataObject(
Guid guidTemplate,
string name,
Guid guidData,
byte[] data
);C++ public:
XFileSaveData^ AddDataObject(
Guid guidTemplate,
String^ name,
Guid guidData,
array<unsigned char>^ data
);JScript public function AddDataObject(
guidTemplate : Guid,
name : String,
guidData : Guid,
data : byte[]
) : XFileSaveData;
guidTemplate System.Guid
The globally unique identifier (GUID) representing the data object's template.name System.String
The name of the data object. Specify null if the data object does not have a name.guidData System.Guid
A GUID representing the data object. Specify null if the object does not have a GUID.data System.Byte[]
A Byte array as a buffer containing all required data in the data object.
Microsoft.DirectX.Direct3D.XFileSaveData
An XFileSaveData object representing the file data node to which the data object will be added.
If a data reference object will reference the data object, either the name or guidData parameter must be non-null.
Save the created data to disk by using the XFileSaveObject.Save method.
Exception GraphicsException.ErrorCode Cause GraphicsException XFileErrorCodes.BadObject Data could not be read from or written to an object. XFileErrorCodes.BadValue A variable is outside its expected range; typically returned when an object is invalid. OutOfMemoryException N/A Microsoft Direct3D could not allocate sufficient memory to complete the call.
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