XFileSaveObject Class
Language: Visual Basic C# C++ JScript (Show All)
Creates and saves data objects and templates.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the XFileSaveObject object is finalized and collected by the garbage collector of the .NET common language runtime.
Methods
Method
Description
AddDataObject
Adds a data object as a child of the XFileSaveData object.
Dispose
Immediately releases the unmanaged resources used by the XFileSaveObject object.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the XFileSaveObject object to free resources before it is destroyed by the garbage collector.
GetHashCode
Returns the hash code for the current instance.
GetManager
Retrieves the XFileManager object of the object that created this XFileSaveObject object.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing
Raises the Microsoft.DirectX.Direct3D.XFileSaveObject.Disposing event when called from within a derived class.
Save
Saves a data object and its children to a .x file on disk.
UpdateUnmanagedPointer
Updates the unmanaged pointer for this XFileSaveObject object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
XFileSaveObject
Initializes a new instance of the XFileSaveObject class.
Properties
Inheritance Hierarchy
Remarks
Templates are not required in every file. For example, all templates can be placed in a single XFile file rather than being duplicated in every XFile.
The object should be disposed immediately when it is no longer needed.
Class Information
Namespace
Microsoft.DirectX.Direct3D
Assembly
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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