FX Enumeration
|
Language: |
Defines flags for saving shader state.
Definition
Visual Basic |
Public Enum FX |
C# |
public enum FX |
C++ |
public enum class FX |
JScript |
public enum FX |
Members
Member |
Value |
Description |
None |
0 |
No state is saved or restored. |
DoNotSaveSamplerState |
4 |
Sampler state is not saved when calling Effect.Begin, or restored when calling Effect.End. |
DoNotSaveShaderState |
2 |
Shader state is not saved when calling Effect.Begin, or restored when calling Effect.End. |
DoNotSaveState |
1 |
Device state is not saved when calling Effect.Begin, or restored when calling Effect.End. |
Remarks
This enumeration is used in the Effect class to determine whether the state modified by an effect is saved and restored.
Enumeration Information
Namespace |
Microsoft.DirectX.Direct3D |
Assembly |
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) |
Strong Name |
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492 |
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center