FX Enumeration |
Language: |
Defines flags for saving shader state.
Visual Basic Public Enum FX C# public enum FX C++ public enum class FX JScript public enum FX
Member Value Description None 0 No state is saved or restored. DoNotSaveSamplerState 4 Sampler state is not saved when calling Effect.Begin, or restored when calling Effect.End. DoNotSaveShaderState 2 Shader state is not saved when calling Effect.Begin, or restored when calling Effect.End. DoNotSaveState 1 Device state is not saved when calling Effect.Begin, or restored when calling Effect.End.
This enumeration is used in the Effect class to determine whether the state modified by an effect is saved and restored.
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center