GpuSimulatorOption Enumeration |
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Describes the resolution of the shadow z-buffer that will be used in precomputed radiance transfer (PRT) direct lighting simulation on the graphics processing unit (GPU). A higher quality z-buffer can also be specified to reduce noise in the results of the direct lighting simulation, although the simulation will be slower.
Visual Basic Public Enum GpuSimulatorOption C# public enum GpuSimulatorOption C++ public enum class GpuSimulatorOption JScript public enum GpuSimulatorOption
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492
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