ResultCode Enumeration
|
Language: |
Defines result codes.
Definition
Visual Basic |
Public Enum ResultCode |
C# |
public enum ResultCode |
C++ |
public enum class ResultCode |
JScript |
public enum ResultCode |
Members
Member |
Value |
Description |
InvalidCall |
-2005530516 |
Method call is invalid; for example, a method's parameter might not be a valid pointer. |
InvalidDevice |
-2005530517 |
Requested device type is not valid. |
NotAvailable |
-2005530518 |
Device does not support the queried technique. |
DeviceNotReset |
-2005530519 |
Device has been lost but can be reset at this time. |
DeviceLost |
-2005530520 |
Device has been lost but cannot be reset at this time. Therefore, rendering is not possible. |
UnsupportedTextureFilter |
-2005530590 |
Device does not support the specified texture filter. |
UnsupportedFactorValue |
-2005530593 |
Device does not support the specified texture factor value. |
ConflictingTextureFilter |
-2005530594 |
Current texture filters cannot be used together. |
TooManyOperations |
-2005530595 |
Application is requesting more texture-filtering operations than the device supports. |
UnsupportedAlphaArgument |
-2005530596 |
Device does not support a specified texture-blending argument for the alpha channel. |
UnsupportedAlphaOperation |
-2005530597 |
Device does not support a specified texture-blending operation for the alpha channel. |
UnsupportedColorArgument |
-2005530598 |
Device does not support a specified texture-blending argument for color values. |
UnsupportedColorOperation |
-2005530599 |
Device does not support a specified texture-blending operation for color values. |
WrongTextureFormat |
-2005530600 |
Pixel format of the texture surface is not valid. |
Success |
0 |
Operation was successful. |
Enumeration Information
Namespace |
Microsoft.DirectX.Direct3D |
Assembly |
Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) |
Strong Name |
Microsoft.DirectX.Direct3D,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492 |
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center