| Property |
Description |
|
AdapterOrdinal
|
Retrieves a number that represents the ordinal of the adapter on which the Device was created. |
|
AdapterOrdinalInGroup
|
Retrieves a number that indicates the order in which heads are referenced by the application programming object. |
|
AlphaCompareCaps
|
Retrieves an object that contains all alpha-test comparison capabilities. |
|
CubeTextureFilterCaps
|
Retrieves texture-filtering capabilities for a CubeTexture object. |
|
CursorCaps
|
Retrieves an object that indicates the available hardware support for cursors. |
|
DeclTypes
|
Retrieves an object that describes the vertex data types a device supports. |
|
DestinationBlendCaps
|
Retrieves an object that indicates a device's destination blending capabilities. |
|
DeviceCaps
|
Retrieves an object that identifies a device's capabilities. |
|
DeviceType
|
Retrieves an object that identifies the type of resources used for processing vertices. |
|
DriverCaps
|
Retrieves an object that identifies driver-specific capabilities. |
|
ExtentsAdjust
|
Retrieves a value that indicates the number of pixels to adjust the extents rectangle outward to accommodate antialiasing kernels. |
|
GuardBandBottom
|
Retrieves a value that indicates the screen-space coordinate of the bottom guard band clipping region. |
|
GuardBandLeft
|
Retrieves a value that indicates the screen-space coordinate of the left guard band clipping region. |
|
GuardBandRight
|
Retrieves a value that indicates the screen-space coordinate of the right guard band clipping region. |
|
GuardBandTop
|
Retrieves a value that indicates the screen-space coordinate of the top guard band clipping region. |
|
LineCaps
|
Retrieves an object that defines the capabilities for line-drawing primitives. |
|
MasterAdapterOrdinal
|
Retrieves a value that indicates which device is the master for the current subordinate. |
|
MaxActiveLights
|
Retrieves the maximum number of lights that can be active simultaneously. |
|
MaxAnisotropy
|
Retrieves a value that indicates the maximum valid value for anisotropic filtering. |
|
MaxNPatchTessellationLevel
|
Retrieves a value that indicates the maximum number of N-patch subdivision levels. |
|
MaxPixelShader30InstructionSlots
|
Retrieves a value that indicates the maximum number of vertex shader instruction slots supported. |
|
MaxPointSize
|
Retrieves the maximum size of a point primitive. |
|
MaxPrimitiveCount
|
Retrieves the maximum number of primitives for each Device.DrawPrimitives call. |
|
MaxSimultaneousTextures
|
Retrieves the maximum number of textures that can simultaneously be bound to the texture-blending stages. |
|
MaxStreams
|
Indicates the maximum number of concurrent data streams for Device.SetStreamSource. |
|
MaxStreamStride
|
Retrieves the maximum stride for Device.SetStreamSource. |
|
MaxTextureAspectRatio
|
Retrieves the maximum texture aspect ratio supported by the hardware. |
|
MaxTextureBlendStages
|
Retrieves the maximum number of texture-blending stages supported. |
|
MaxTextureHeight
|
Retrieves the maximum texture height for the current device. |
|
MaxTextureRepeat
|
Retrieves the maximum range of the integer bits for post-normalized texture coordinates. |
|
MaxTextureWidth
|
Retrieves the maximum texture width for the current device. |
|
MaxUserClipPlanes
|
Retrieves the maximum number of user-defined clipping planes supported. |
|
MaxVertexBlendMatrices
|
Retrieves the maximum number of matrices that the current device can apply when performing multimatrix vertex blending. |
|
MaxVertexBlendMatrixIndex
|
Retrieves the maximum matrix index that can be indexed into using pre-vertex indices. |
|
MaxVertexIndex
|
Retrieves the maximum size of indices supported for hardware vertex processing. |
|
MaxVertexShader30InstructionSlots
|
Retrieves the maximum number of vertex shader instruction slots supported. |
|
MaxVertexShaderConst
|
Retrieves the number of vertex shader registers that are reserved for constants. |
|
MaxVertexW
|
Retrieves the maximum w-based depth value that a device supports. |
|
MaxVolumeExtent
|
Retrieves the maximum value for any of the three dimensions (width, height, and depth) of a volume texture. |
|
NumberOfAdaptersInGroup
|
Retrieves the number of adapters in the current adapter group. |
|
NumberSimultaneousRts
|
Retrieves the number of simultaneous render targets. |
|
PixelShader1xMaxValue
|
Retrieves the maximum value of a pixel shader arithmetic component. |
|
PixelShaderCaps
|
Retrieves a structure that contains the supported pixel shader capabilities. |
|
PixelShaderVersion
|
Retrieves an object that reports the main and subordinate pixel shader versions. |
|
PresentationIntervals
|
Retrieves a set of values that represent the available presentation swap intervals. |
|
PrimitiveMiscCaps
|
Retrieves miscellaneous driver primitive capabilities. |
|
RasterCaps
|
Retrieves information about raster drawing capabilities. |
|
ShadeCaps
|
Retrieves shading operation capabilities. |
|
SourceBlendCaps
|
Retrieves the source-blending capabilities. |
|
StencilCaps
|
Retrieves an object that indicates the supported stencil buffer operations. |
|
StretchRectangleFilterCaps
|
Retrieves a structure that describes the operations supported by StretchRectangle. |
|
TextureAddressCaps
|
Retrieves a structure that contains texture-addressing capabilities for Texture objects. |
|
TextureCaps
|
Retrieves a structure that contains miscellaneous texture-mapping capabilities. |
|
TextureFilterCaps
|
Retrieves a structure that contains texture-filtering capabilities for Texture objects. |
|
TextureOperationCaps
|
Retrieves a structure that describes supported texture operations. |
|
VertexFormatCaps
|
Retrieves a structure that describes supported vertex format capabilities. |
|
VertexProcessingCaps
|
Retrieves a structure that contains supported vertex processing capabilities. |
|
VertexShaderCaps
|
Retrieves a structure that contains supported vertex shader capabilities. |
|
VertexShaderVersion
|
Retrieves a structure that indicates the main and subordinate vertex shader versions supported by a device. |
|
VertexTextureFilterCaps
|
Retrieves a structure that indicates which types of vertex shader texture filters are supported. |
|
VolumeTextureAddressCaps
|
Retrieves a structure that indicates the supported texture-addressing capabilities for VolumeTexture objects. |
|
VolumeTextureFilterCaps
|
Retrieves a structure that indicates the texture-filtering capabilities of VolumeTexture objects. |
|
ZCompareCaps
|
Retrieves a structure that contains the supported z-buffer comparison capabilities. |