Caps.MaxSimultaneousTextures Property |
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Retrieves the maximum number of textures that can simultaneously be bound to the texture-blending stages.
Visual Basic Public ReadOnly Property MaxSimultaneousTextures As Integer C# public int MaxSimultaneousTextures { get; } C++ public:
property int MaxSimultaneousTextures {
int get();
}JScript public function get MaxSimultaneousTextures() : int
System.Int32
This property is read-only.
An Int32 value that indicates the maximum number of textures that can simultaneously be bound to the texture-blending stages.
This value is the number of textures that can be used in a single pass. If the same texture is used in two blending stages, it counts as two when compared to the MaxSimultaneousTextures value. In the programmable pipeline, the value indicates the number of texture/sampler registers supported by pixel shaders on this particular piece of hardware, as well as the number of texture-declaration instructions that can be present.
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