CustomVertex.PositionNormal Structure
|
Language: |
Describes a custom vertex format structure that contains position and normal data.
Definition
| Visual Basic |
Public Structure PositionNormal |
| C# |
public struct PositionNormal |
| C++ |
public value class PositionNormal sealed |
| JScript |
In JScript, you can use structures, but you cannot define your own. |
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Fields
| Field |
Description |
Format
|
Retrieves the VertexFormats for the current custom vertex. |
|
Nx
|
Retrieves or sets the nx component of the vertex normal. |
|
Ny
|
Retrieves or sets the ny component of the vertex normal. |
|
Nz
|
Retrieves or sets the nz component of the vertex normal. |
|
X
|
Retrieves or sets the x component of the position. |
|
Y
|
Retrieves or sets the y component of the position. |
|
Z
|
Retrieves or sets the z component of the position. |
Methods
| Method |
Description |
|
PositionNormal
|
Initializes a new instance of the CustomVertex.PositionNormal class. |
|
ToString
|
Obtains a string representation of the current instance. |
Properties
| Property |
Description |
|
Normal
|
Retrieves or sets the vertex normal data. |
|
Position
|
Retrieves or sets the vertex position. |
StrideSize
|
Retrieves the size of the CustomVertex.PositionNormal structure. |
Structure Information
| Namespace |
Microsoft.DirectX.Direct3D |
| Assembly |
Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) |
| Strong Name |
Microsoft.DirectX.Direct3D,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492 |
See Also
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