CustomVertex.PositionTextured.PositionTextured Constructor |
Language: |
Initializes a new instance of the CustomVertex.PositionTextured class.
Visual Basic Public Sub New( _
ByVal xvalue As Single, _
ByVal yvalue As Single, _
ByVal zvalue As Single, _
ByVal u As Single, _
ByVal v As Single _
)C# public PositionTextured(
float xvalue,
float yvalue,
float zvalue,
float u,
float v
);C++ public:
PositionTextured(
float xvalue,
float yvalue,
float zvalue,
float u,
float v
);JScript public function PositionTextured(
xvalue : float,
yvalue : float,
zvalue : float,
u : float,
v : float
);
xvalue System.Single
Floating-point value that represents the x coordinate of the position.yvalue System.Single
Floating-point value that represents the y coordinate of the position.zvalue System.Single
Floating-point value that represents the z coordinate of the position.u System.Single
Floating-point value that represents the u component of the texture coordinate.v System.Single
Floating-point value that represents the v component of the texture coordinate.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center