CustomVertex.TransformedTextured.TransformedTextured Constructor |
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Initializes a new instance of the CustomVertex.TransformedTextured class.
Visual Basic Public Sub New( _
ByVal xvalue As Single, _
ByVal yvalue As Single, _
ByVal zvalue As Single, _
ByVal rhwvalue As Single, _
ByVal u As Single, _
ByVal v As Single _
)C# public TransformedTextured(
float xvalue,
float yvalue,
float zvalue,
float rhwvalue,
float u,
float v
);C++ public:
TransformedTextured(
float xvalue,
float yvalue,
float zvalue,
float rhwvalue,
float u,
float v
);JScript public function TransformedTextured(
xvalue : float,
yvalue : float,
zvalue : float,
rhwvalue : float,
u : float,
v : float
);
xvalue System.Single
Floating-point value that represents the x coordinate of the position.yvalue System.Single
Floating-point value that represents the y coordinate of the position.zvalue System.Single
Floating-point value that represents the z coordinate of the position.rhwvalue System.Single
Floating-point value that represents the reciprocal homogeneous w (RHW) component of the transformed vertex.u System.Single
Floating-point value that represents the u component of the texture coordinate.v System.Single
Floating-point value that represents the v component of the texture coordinate.
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