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MeshOptions.DoNotClip Property |
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Specifies whether Usage.DoNotClip should be used for vertex and index buffers.
Visual Basic Public ReadOnly Property DoNotClip As Boolean C# public bool DoNotClip { get; } C++ public:
property bool DoNotClip {
bool get();
}JScript public function get DoNotClip() : boolean
System.Boolean
This property is read-only.
Value that is true if Usage.DoNotClip should be used, or false if it should not.
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