PixelShaderCaps Structure

Language:

Contains pixel shader capabilities.

Definition

Visual Basic Public Structure PixelShaderCaps
C# public struct PixelShaderCaps 
C++ public value class PixelShaderCaps sealed 
JScript In JScript, you can use structures, but you cannot define your own.

Members Table

Field Description
static (Shared in Visual Basic) MaxDynamicFlowControlDepth Specifies the maximum level of nesting of dynamic flow control instructions (break, breakc, and ifc).
static (Shared in Visual Basic) MaxNumberInstructionSlots Specifies the maximum number of instruction slots the driver supports.
static (Shared in Visual Basic) MaxNumberTemps Specifies the maximum number of temporary registers the driver supports.
static (Shared in Visual Basic) MaxStaticFlowControlDepth Specifies the maximum nesting depth of loop/rep and call/callnz bool instructions.
static (Shared in Visual Basic) MinDynamicFlowControlDepth Specifies the minimum level of nesting of dynamic flow control instructions (break, breakc, and ifc).
static (Shared in Visual Basic) MinNumberInstructionSlots Specifies the minimum number of instruction slots the driver supports.
static (Shared in Visual Basic) MinNumberTemps Specifies the minimum number of temporary registers supported.
static (Shared in Visual Basic) MinStaticFlowControlDepth Specifies the minimum nesting depth of loop/rep and call/callnz bool instructions.
Method Description
ToString Obtains a string representation of the current instance.
Property Description
DynamicFlowControlDepth Retrieves a value that represents the depth of the dynamic flow-control instruction nesting.
NumberInstructionSlots Retrieves the number of instruction slots the device supports.
NumberTemps Retrieves the number of temporary registers the device supports.
StaticFlowControlDepth Retrieves the depth of nesting of the loop/rep and call/callnz bool instructions.
SupportsArbitrarySwizzle Determines whether arbitrary swizzle is supported.
SupportsGradientInstructions Determines whether gradient instructions are supported.
SupportsNoDependentReadLimit Determines whether there are no dependent read limits.
SupportsNoTextureInstructionLimit Determines whether there are no limits on texture instructions.
SupportsPredication Determines whether instruction predication as defined in the predication section is supported.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492

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