PrtSplitMeshVertexData Structure

Language:

Contains precomputed radiance transfer (PRT) split mesh vertex data.

Definition

Visual Basic Public Structure PrtSplitMeshVertexData
C# public struct PrtSplitMeshVertexData 
C++ public value class PrtSplitMeshVertexData sealed 
JScript In JScript, you can use structures, but you cannot define your own.

Members Table

Method Description
PrtSplitMeshVertexData Initializes a new instance of the PrtSplitMeshVertexData structure.
Property Description
SubCluster Retrieves or sets the cluster index, relative to the supercluster.
VertexRemap Retrieves or sets the vertex in the original mesh to which this split mesh vertex corresponds.
VertexStatus Retrieves or sets the vertex status.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492

Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center