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| RasterCaps.SupportsZBufferLessHsr Property | Language: | 
Determines whether a device can perform hidden-surface removal (HSR) without requiring the application to sort polygons and without requiring a depth buffer to be allocated.
Visual Basic Public ReadOnly Property SupportsZBufferLessHsr As Boolean C# public bool SupportsZBufferLessHsr { get; } C++ public: 
property bool SupportsZBufferLessHsr {
bool get();
}JScript public function get SupportsZBufferLessHsr() : boolean 
System.Boolean
This property is read-only.
Value that is true if the device supports bufferless HSR, or false if it does not.
Z-bufferless HSR leaves more video memory for textures. The method used to perform HSR is hardware-dependent and transparent to the application.
Z-bufferless HSR is performed if no depth-buffer surface is associated with the render target surface and the depth-buffer comparison test is enabled (that is, when the state value associated with RenderStateManager.ZBufferEnable is set to true).
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