SphericalHarmonicMaterial Structure
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Language: |
Contains spherical harmonic (SH) precomputed radiance transfer (PRT) material characteristics.
Definition
| Visual Basic |
Public Structure SphericalHarmonicMaterial |
| C# |
public struct SphericalHarmonicMaterial |
| C++ |
public value class SphericalHarmonicMaterial sealed |
| JScript |
In JScript, you can use structures, but you cannot define your own. |
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Methods
Properties
| Property |
Description |
|
Absorption
|
Retrieves or sets the absorption coefficient used to model light propagation in a participating medium. |
|
AbsorptionColor
|
Retrieves or sets the absorption coefficient used to model light propagation in a participating medium. |
|
Diffuse
|
Retrieves or sets the diffuse albedo of the surface. |
|
DiffuseColor
|
Retrieves or sets the diffuse albedo of the surface. |
|
IsMirror
|
Determines whether the material is a mirror. |
|
IsSubsurfaceScattering
|
Enables or disables subsurface scattering. |
|
ReducedScattering
|
Retrieves or sets the reduced scattering coefficient used to model light propagation in a participating medium. |
|
ReducedScatteringColor
|
Retrieves or sets the reduced scattering coefficient used to model light propagation in a participating medium. |
|
RelativeIndexOfRefraction
|
Retrieves or sets the relative index of refraction as the ratio between two absolute indices of refraction. |
Remarks
Non-spectral scenes use the red channel from the materials instead of the luminance value.
For more information about PRT see:
- Jensen et al., Siggraph Proceedings: A Practical Model for Subsurface Light Transport, 2001.
Structure Information
| Namespace |
Microsoft.DirectX.Direct3D |
| Assembly |
Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) |
| Strong Name |
Microsoft.DirectX.Direct3DX,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492 |
See Also
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