TextureCaps.SupportsProjected Property |
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Specifies whether TextureTransform.Projected is supported.
Visual Basic Public ReadOnly Property SupportsProjected As Boolean C# public bool SupportsProjected { get; } C++ public:
property bool SupportsProjected {
bool get();
}JScript public function get SupportsProjected() : boolean
System.Boolean
This property is read-only.
Value that is true if TextureTransform.Projected is supported, or false if it is not.
When applied, the device divides transformed texture coordinates by the last texture coordinate. If this property's capability is present, the projective divide occurs on a per-pixel basis. If the capability is not present but the projective divide needs to occur anyway, the Microsoft Direct3D runtime performs it on a per-vertex basis.
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