| UVAtlasOutput.VertexRemapArray Property | Language: | 
Gets a GraphicsStream that describes the remapping of the vertices of the mesh created by a UVAtlas texture atlas operation.
Visual Basic Public ReadOnly Property VertexRemapArray As GraphicsStream C# public GraphicsStream VertexRemapArray { get; } C++ public: 
property GraphicsStream^ VertexRemapArray {
GraphicsStream^ get();
}JScript public function get VertexRemapArray() : GraphicsStream 
Microsoft.DirectX.GraphicsStream
This property is read-only.
A GraphicsStream identifying the original vertex each final vertex came from, if the vertex needed to be split.
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