ValidateDeviceParams Structure
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Language: |
Describes the number of passes and the result code returned from a ValidateDevice call.
Definition
| Visual Basic |
Public Structure ValidateDeviceParams |
| C# |
public struct ValidateDeviceParams |
| C++ |
public value class ValidateDeviceParams sealed |
| JScript |
In JScript, you can use structures, but you cannot define your own. |
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Methods
| Method |
Description |
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ToString
|
Obtains a string representation of the current instance. |
|
ValidateDeviceParams
|
Initializes a new instance of the ValidateDeviceParams class. |
Properties
| Property |
Description |
|
Passes
|
Retrieves the number of rendering passes needed to complete the desired effect through multipass rendering. |
|
Result
|
Retrieves the result code of a validation. |
Structure Information
| Namespace |
Microsoft.DirectX.Direct3D |
| Assembly |
Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) |
| Strong Name |
Microsoft.DirectX.Direct3D,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492 |
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