WeldEpsilons.Specular Property |
Language: |
Retrieves or sets the allowable tolerance value of specular lighting to compare between vertices.
Visual Basic Public Property Specular As Single C# public float Specular { get; set; } C++ public:
property float Specular {
float get();
void set(float value);
}JScript public function get Specular() : float
public function set Specular(float);
System.Single
This property is read/write.
Floating-point value that represents the specular lighting epsilon to set or retrieve.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center