Handle of the module containing string resources for action names, as specified in the uResIdString member of the Diaction structure for each action. Can be zero if action names are specified in the lptszActionName member of the Diaction structure for each action.
When the structure is returned by Inputdevice9Buildactionmap, this member receives a value to indicate the mapping mechanism used by Microsoft® DirectInput® to configure the action. This memeber is ignored when the action map is passed to Inputdevice9Setactionmap. The following values are defined.
For a joystick, a predefined action mapping constant for this application genre representing a virtual control or a constant for a control not defined in the genre. For a keyboard, mouse, or Microsoft® DirectPlay® voice device, a constant that represents a particular device object. See ActionMappingConstants.