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Device.WriteEffect Method |
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Saves information about one or more force-feedback effects to a file that can be read by using Inputdevice9Enumeffectsinfile. This method is chiefly of interest to those wanting to write their own force-authoring applications.
Visual Basic Public Sub WriteEffect( _
ByVal fileName As String, _
ByVal fileEffect() As FileEffect, _
ByVal flags As FileEffectsFlags _
)C# public void WriteEffect(
string fileName,
FileEffect[] fileEffect,
FileEffectsFlags flags
);C++ public:
void WriteEffect(
String^ fileName,
array<FileEffect>^ fileEffect,
FileEffectsFlags flags
);JScript public function WriteEffect(
fileName : String,
fileEffect : FileEffect[],
flags : FileEffectsFlags
);
fileName System.String
fileEffect Microsoft.DirectX.DirectInput.FileEffect[]
flags Microsoft.DirectX.DirectInput.FileEffectsFlags
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