DeviceProperties.GetGranularity Method |
Language: |
Retrieves the input granularity. Granularity represents the smallest distance over which the object reports movement. Most axis objects have a granularity of one; that is, all values are possible. Some axes have a larger granularity. For example, the wheel axis on a mouse can have a granularity of 20; that is, all reported changes in position are multiples of 20. In other words, when the user turns the wheel slowly, the device reports a position of 0, then 20, then 40, and so on. This is a read-only property.
Visual Basic Public Function GetGranularity( _
ByVal how As ParameterHow, _
ByVal objectId As Integer _
) As IntegerC# public int GetGranularity(
ParameterHow how,
int objectId
);C++ public:
int GetGranularity(
ParameterHow how,
int objectId
);JScript public function GetGranularity(
how : ParameterHow,
objectId : int
) : int;
how Microsoft.DirectX.DirectInput.ParameterHow
objectId System.Int32
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