DeviceProperties.SetDeadZone Method |
Language: |
Sets the value for the dead zone of a joystick, in the range from 0 through 10,000, where 0 indicates that there is no dead zone, 5,000 indicates that the dead zone extends over 50 percent of the physical range of the axis on both sides of center, and 10,000 indicates that the entire physical range of the axis is dead. When the axis is within the dead zone, it is reported as being at the center of its range. This setting can be applied to either the entire device or to a specific axis.
Visual Basic Public Sub SetDeadZone( _
ByVal how As ParameterHow, _
ByVal objectId As Integer, _
ByVal value As Integer _
)C# public void SetDeadZone(
ParameterHow how,
int objectId,
int value
);C++ public:
void SetDeadZone(
ParameterHow how,
int objectId,
int value
);JScript public function SetDeadZone(
how : ParameterHow,
objectId : int,
value : int
);
how Microsoft.DirectX.DirectInput.ParameterHow
objectId System.Int32
value System.Int32
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