CustomForce.Channels Property |
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Number of channels (axes) affected by this force. The first channel is applied to the first axis associated with the effect, the second to the second, and so on. If there are fewer channels than axes, nothing is associated with the extra axes.If there is only a single channel, the effect is rotated in the direction specified by the rglDirection member of the Dieffect structure. If there is more than one channel, rotation is not allowed.Not all devices support rotation of custom effects.
Visual Basic Public Property Channels As Integer C# public int Channels { get; set; } C++ public:
property int Channels {
int get();
void set(int value);
}JScript public function get Channels() : int
public function set Channels(int);
This property is read/write.
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