Server.AddPlayerToGroup Method

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Warning: This method is deprecated. Deprecated components of Microsoft DirectX 9.0 for Managed Code are considered obsolete. While these components are still supported in this release of DirectX 9.0 for Managed Code, they may be removed in the future. When writing new applications, you should avoid using these deprecated components. When modifying existing applications, you are strongly encouraged to remove any dependency on these components.
Adds a client to a group. After the client is successfully added to the group, all messages sent to the group are sent to the client. Deprecated.

Definition

Visual Basic Public Sub AddPlayerToGroup( _
    ByVal groupID As Integer, _
    ByVal clientID As Integer, _
    ByRef asyncHandle As Integer, _
    ByVal flags As SyncFlags _
)
C# public void AddPlayerToGroup(
    int groupID,
    int clientID,
    out int asyncHandle,
    SyncFlags flags
);
C++ public:
void AddPlayerToGroup(
    int groupID,
    int clientID,
    [Out] intasyncHandle,
    SyncFlags flags
);
JScript public function AddPlayerToGroup(
    groupID : int,
    clientID : int,
    asyncHandle : int,
    flags : SyncFlags
);

Parameters

groupID System.Int32
clientID System.Int32
asyncHandle System.Int32
flags Microsoft.DirectX.DirectPlay.SyncFlags

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