Buffer3D Class
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Contains methods and properties used to retrieve and set parameters that describe the position, orientation, and environment of a sound buffer in 3-D space.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the Buffer3D object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.
Methods
Method
Description
Buffer3D
Initializes a new instance of the Buffer3D class.
Dispose
Immediately releases the unmanaged resources used by the Buffer3D object.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the Buffer3D object to free resources before it is destroyed by the garbage collector.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing
Raises the Buffer3D.Disposing event when called from within a derived class.
Properties
Property
Description
AllParameters
Retrieves or sets the 3-D properties of the sound buffer.
ConeAngles
Retrieves or sets the inside and outside angles of the sound projection cone.
ConeOrientation
Retrieves or sets the orientation of the sound projection cone.
ConeOutsideVolume
Retrieves or sets the amount of attenuation to apply to the sound outside of the sound projection cone.
Deferred
Determines whether changes to the Buffer3D object are deferred or applied immediately.
Disposed
Gets a value that indicates whether the object is disposed.
MaxDistance
Retrieves or sets the maximum distance, from the listener, beyond which sounds in this buffer are no longer attenuated.
MinDistance
Retrieves or sets the minimum distance, from the listener, at which sounds in this buffer begin to be attenuated.
Mode
Retrieves or sets the operation mode for 3-D sound processing.
Position
Retrieves or sets the position of the sound source.
Velocity
Retrieves or sets the velocity of the sound source.
Inheritance Hierarchy
Class Information
Namespace
Microsoft.DirectX.DirectSound
Assembly
Microsoft.DirectX.DirectSound (microsoft.directx.directsound.dll)
Strong Name
Microsoft.DirectX.DirectSound,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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