Buffer3D Class

Language:

Contains methods and properties used to retrieve and set parameters that describe the position, orientation, and environment of a sound buffer in 3-D space.

Definition

Visual Basic Public Class Buffer3D
    Inherits MarshalByRefObject
    Implements IDisposable
C# public class Buffer3D : MarshalByRefObject, IDisposable
C++ public ref class Buffer3D : MarshalByRefObject, IDisposable
JScript public class Buffer3D extends MarshalByRefObject implements IDisposable

Members Table

Event Description
Disposing Occurs when the Dispose method is called or when the Buffer3D object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.
Method Description
Buffer3D Initializes a new instance of the Buffer3D class.
Dispose Immediately releases the unmanaged resources used by the Buffer3D object.
Equals Returns a value that indicates whether the current instance is equal to a specified object.
Finalize Allows the Buffer3D object to free resources before it is destroyed by the garbage collector.
GetHashCode Returns the hash code for the current instance.
GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
static (Shared in Visual Basic) op_Equality Compares the current instance of a class to another instance to determine whether they are the same.
static (Shared in Visual Basic) op_Inequality Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing Raises the Buffer3D.Disposing event when called from within a derived class.
Property Description
AllParameters Retrieves or sets the 3-D properties of the sound buffer.
ConeAngles Retrieves or sets the inside and outside angles of the sound projection cone.
ConeOrientation Retrieves or sets the orientation of the sound projection cone.
ConeOutsideVolume Retrieves or sets the amount of attenuation to apply to the sound outside of the sound projection cone.
Deferred Determines whether changes to the Buffer3D object are deferred or applied immediately.
Disposed Gets a value that indicates whether the object is disposed.
MaxDistance Retrieves or sets the maximum distance, from the listener, beyond which sounds in this buffer are no longer attenuated.
MinDistance Retrieves or sets the minimum distance, from the listener, at which sounds in this buffer begin to be attenuated.
Mode Retrieves or sets the operation mode for 3-D sound processing.
Position Retrieves or sets the position of the sound source.
Velocity Retrieves or sets the velocity of the sound source.

Inheritance Hierarchy

Object Leave Site
MarshalByRefObject Leave Site
Buffer3D

Class Information

Namespace Microsoft.DirectX.DirectSound
Assembly Microsoft.DirectX.DirectSound (microsoft.directx.directsound.dll)
Strong Name Microsoft.DirectX.DirectSound,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492

Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center