Capture Class
Language: Visual Basic C# C++ JScript (Show All)
Contains properties and methods used to create sound capture buffers.
Definition
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the Capture object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.
Methods
Method
Description
Capture
Initializes a new instance of the Capture class using the default Microsoft DirectSound capture device.
Dispose
Immediately releases the unmanaged resources used by the Capture object.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the Capture object to free resources before it is destroyed by the garbage collector.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing
Raises the Capture.Disposing event when called from within a derived class.
Properties
Property
Description
Caps
Retrieves the capabilities of the capture device.
Disposed
Gets a value that indicates whether the object is disposed.
Inheritance Hierarchy
Class Information
Namespace
Microsoft.DirectX.DirectSound
Assembly
Microsoft.DirectX.DirectSound (microsoft.directx.directsound.dll)
Strong Name
Microsoft.DirectX.DirectSound,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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