DSoundHelper.StandardCompressorGuid Field

Language:

How Do I...?

Retrieves the globally unique identifier (GUID) class identifier for the compressor effect.

Definition

Visual Basic Public Shared StandardCompressorGuid As Guid
C# public static Guid StandardCompressorGuid;
C++ public: static Guid StandardCompressorGuid;
JScript public static var StandardCompressorGuid : Guid

Field Value

System.Guid
Returns the GUID class identifier for the compressor effect.

This field is read-only. 

Remarks

This GUID is used by the EffectDescription structure to set the compressor effect to a SecondaryBuffer object.

How Do I...?

Add Effects to a SecondaryBuffer Object

This C# example demonstrates how to add effect objects to a SecondaryBuffer object.

              [C#]
              
//Create and setup the sound device. Device dev = new Device(); dev.SetCooperativeLevel(this,CooperativeLevel.Normal); //Create and setup the buffer description. BufferDescription buffer_desc = new BufferDescription(); buffer_desc.ControlEffects = true; //this has to be true to use effects. buffer_desc.GlobalFocus = true; //play sound even if application loses focus. //Create and setup the buffer for playing the sound. SecondaryBuffer buffer = new SecondaryBuffer( @"C:\WINDOWS\Media\ding.wav", buffer_desc, dev); //Create an array of effects descriptions, //set the effect objects to echo and chorus and //set it in the buffer. EffectDescription[] effects = new EffectDescription[2]; effects[0].GuidEffectClass = DSoundHelper.StandardEchoGuid; effects[1].GuidEffectClass = DSoundHelper.StandardChorusGuid; buffer.SetEffects(effects); //Play Buffer. buffer.Play(0,BufferPlayFlags.Default);


Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center