DSoundHelper.StandardInteractive3DLevel2ReverbGuid Field

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How Do I...?

Retrieves the globally unique identifier (GUID) class identifier for the interactive 3-D level2 reverb effect.

Definition

Visual Basic Public Shared StandardInteractive3DLevel2ReverbGuid As Guid
C# public static Guid StandardInteractive3DLevel2ReverbGuid;
C++ public: static Guid StandardInteractive3DLevel2ReverbGuid;
JScript public static var StandardInteractive3DLevel2ReverbGuid : Guid

Field Value

System.Guid
Returns the GUID class identifier for the interactive 3-D level2 reverb effect.

This field is read-only. 

Remarks

This GUID is used by the EffectDescription structure to set the interactive 3-D level2 reverb effect to a SecondaryBuffer object.

How Do I...?

Add Effects to a SecondaryBuffer Object

This C# example demonstrates how to add effect objects to a SecondaryBuffer object.

              [C#]
              
//Create and setup the sound device. Device dev = new Device(); dev.SetCooperativeLevel(this,CooperativeLevel.Normal); //Create and setup the buffer description. BufferDescription buffer_desc = new BufferDescription(); buffer_desc.ControlEffects = true; //this has to be true to use effects. buffer_desc.GlobalFocus = true; //play sound even if application loses focus. //Create and setup the buffer for playing the sound. SecondaryBuffer buffer = new SecondaryBuffer( @"C:\WINDOWS\Media\ding.wav", buffer_desc, dev); //Create an array of effects descriptions, //set the effect objects to echo and chorus and //set it in the buffer. EffectDescription[] effects = new EffectDescription[2]; effects[0].GuidEffectClass = DSoundHelper.StandardEchoGuid; effects[1].GuidEffectClass = DSoundHelper.StandardChorusGuid; buffer.SetEffects(effects); //Play Buffer. buffer.Play(0,BufferPlayFlags.Default);


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