|   |   |   | 
| Interactive3DLevel2ReverbEffect.op_Equality Method | Language: | 
Compares the current instance of a class to another instance to determine whether they are the same.
Visual Basic Public Shared Function op_Equality( _ 
ByVal left As Interactive3DLevel2ReverbEffect, _
ByVal right As Interactive3DLevel2ReverbEffect _
) As BooleanC# public static bool op_Equality( 
Interactive3DLevel2ReverbEffect left,
Interactive3DLevel2ReverbEffect right
);C++ public: 
static bool operator==(
Interactive3DLevel2ReverbEffect^ left,
Interactive3DLevel2ReverbEffect^ right
);JScript public static function op_Equality( 
left : Interactive3DLevel2ReverbEffect,
right : Interactive3DLevel2ReverbEffect
) : boolean;
left Microsoft.DirectX.DirectSound.Interactive3DLevel2ReverbEffect 
The Interactive3DLevel2ReverbEffect object to the left of the equality operator.right Microsoft.DirectX.DirectSound.Interactive3DLevel2ReverbEffect 
The Interactive3DLevel2ReverbEffect object to the right of the equality operator.
System.Boolean
Returns true if the objects are the same; otherwise, false.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
        
          Feedback? Please provide us with your comments on this topic.
			
        
        
	   		For more help, visit the DirectX Developer Center