Interactive3DLevel2ReverbEffect.op_Inequality Method

Language:

Compares the current instance of a class to another instance to determine whether they are different.

Definition

Visual Basic Public Shared Function op_Inequality( _
    ByVal left As Interactive3DLevel2ReverbEffect, _
    ByVal right As Interactive3DLevel2ReverbEffect _
) As Boolean
C# public static bool op_Inequality(
    Interactive3DLevel2ReverbEffect left,
    Interactive3DLevel2ReverbEffect right
);
C++ public:
static bool operator!=(
    Interactive3DLevel2ReverbEffectleft,
    Interactive3DLevel2ReverbEffectright
);
JScript public static function op_Inequality(
    left : Interactive3DLevel2ReverbEffect,
    right : Interactive3DLevel2ReverbEffect
) : boolean;

Parameters

left Microsoft.DirectX.DirectSound.Interactive3DLevel2ReverbEffect
The Interactive3DLevel2ReverbEffect object to the left of the equality operator.
right Microsoft.DirectX.DirectSound.Interactive3DLevel2ReverbEffect
The Interactive3DLevel2ReverbEffect object to the right of the equality operator.

Return Value

System.Boolean
Returns true if the objects are different; otherwise, false.


Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center