SecondaryBuffer Class
Language: Visual Basic C# C++ JScript (Show All)
Contains methods and properties used to manage sound buffers that can support effects.
Definition
Visual Basic
Public Class SecondaryBuffer Inherits Buffer
C#
public class SecondaryBuffer : Buffer
C++
public ref class SecondaryBuffer : Buffer
JScript
public class SecondaryBuffer extends Buffer
Members Table
The following table lists the members exposed by the object. Click a tab on the left to choose the type of member you want to view.
Events
Event
Description
Disposing
Occurs when the Dispose method is called or when the SecondaryBuffer object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.
Methods
Method
Description
AcquireResources
Allocates resources for a SecondaryBuffer object that was created with the DeferLocation flag set in the BufferDescription .
Clone
Duplicates the SecondaryBuffer object.
Clone
Duplicates the buffer object. Inherited from Buffer .
Dispose
Immediately releases the unmanaged resources used by the SecondaryBuffer object.
Equals
Returns a value that indicates whether the current instance is equal to a specified object.
Finalize
Allows the SecondaryBuffer object to free resources before it is destroyed by the garbage collector.
GetCurrentPosition
Retrieves the position of the play and write cursors in the sound buffer. Inherited from Buffer .
GetEffects
Retrieves a Microsoft DirectSound effect object or objects from a SecondaryBuffer object.
GetHashCode
Returns the hash code for the current instance.
GetObjectByValue
This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
GetObjectInPath
Retrieves a DirectSound effect object at a particular index from a SecondaryBuffer object.
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same. Inherited from Buffer .
op_Equality
Compares the current instance of a class to another instance to determine whether they are the same.
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different. Inherited from Buffer .
op_Inequality
Compares the current instance of a class to another instance to determine whether they are different.
Play
Begin playing the sound buffer, starting at the play cursor. Inherited from Buffer .
raise_Disposing
Raises the SecondaryBuffer.Disposing event when called from within a derived class.
Read
Reads the current data in the buffer. Inherited from Buffer .
Restore
Restores the memory allocation for a lost sound buffer. Inherited from Buffer .
SecondaryBuffer
Initializes a new instance of the SecondaryBuffer class.
SetCurrentPosition
Sets the position of the play cursor, which is the point at which the next byte of data is read from the buffer. Inherited from Buffer .
SetEffects
Enables effects on a SecondaryBuffer object.
Stop
Causes the sound buffer to stop playing. Inherited from Buffer .
Write
Writes data to the buffer. Inherited from Buffer .
Properties
Property
Description
Caps
Retrieves the capabilities of the buffer object. Inherited from Buffer .
Disposed
Gets a value that indicates whether the object is disposed.
Format
Retrieves or sets a description of the sound data format in the buffer. Inherited from Buffer .
Frequency
Retrieves or sets the frequency, in samples per second, at which the buffer is playing. Inherited from Buffer .
NotVirtualized
Retrieves a value that indicates whether the buffer is virtualized. Inherited from Buffer .
Pan
Retrieves or sets the relative volume of the left and right audio channels. Inherited from Buffer .
PlayPosition
Retrieves the position of the play cursor in the sound buffer. Inherited from Buffer .
Status
Retrieves the status of the sound buffer. Inherited from Buffer .
Volume
Retrieves or sets the attenuation of the sound. Inherited from Buffer .
WritePosition
Retrieves the position of the write cursor in the sound buffer. Inherited from Buffer .
Inheritance Hierarchy
Remarks
SecondaryBuffer objects are derived from the Buffer class and can support effects; Buffer objects do not support effects.
Class Information
Namespace
Microsoft.DirectX.DirectSound
Assembly
Microsoft.DirectX.DirectSound (microsoft.directx.directsound.dll)
Strong Name
Microsoft.DirectX.DirectSound,
Version=1.0.900.0,
Culture=neutral,
PublicKeyToken=d3231b57b74a1492
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