WavesReverbEffect Class

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Represents a Microsoft DirectSound effects object used to set and retrieve effect parameters on a SecondaryBuffer object that supports Waves reverberation.

Definition

Visual Basic Public Class WavesReverbEffect
    Inherits MarshalByRefObject
    Implements IDisposable
C# public class WavesReverbEffect : MarshalByRefObject, IDisposable
C++ public ref class WavesReverbEffect : MarshalByRefObject, IDisposable
JScript public class WavesReverbEffect extends MarshalByRefObject implements IDisposable

Members Table

Event Description
Disposing Occurs when the Dispose method is called or when the WavesReverbEffect object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.
Field Description
static (Shared in Visual Basic) HighFrequencyRtRatioDefault Retrieves the default value for the EffectsWavesReverb.HighFrequencyRtRatio property.
static (Shared in Visual Basic) HighFrequencyRtRatioMax Retrieves the maximum value for the EffectsWavesReverb.HighFrequencyRtRatio property.
static (Shared in Visual Basic) HighFrequencyRtRatioMin Retrieves the minimum value for the EffectsWavesReverb.HighFrequencyRtRatio property.
static (Shared in Visual Basic) InGainDefault Retrieves the default value for the EffectsWavesReverb.InGain property.
static (Shared in Visual Basic) InGainMax Retrieves the maximum value for the EffectsWavesReverb.InGain property.
static (Shared in Visual Basic) InGainMin Retrieves the minimum value for the EffectsWavesReverb.InGain property.
static (Shared in Visual Basic) ReverbMixDefault Retrieves the default value for the EffectsWavesReverb.ReverbMix property.
static (Shared in Visual Basic) ReverbMixMax Retrieves the maximum value for the EffectsWavesReverb.ReverbMix property.
static (Shared in Visual Basic) ReverbMixMin Retrieves the minimum value for the EffectsWavesReverb.ReverbMix property.
static (Shared in Visual Basic) ReverbTimeDefault Retrieves the default value for the EffectsWavesReverb.ReverbTime property.
static (Shared in Visual Basic) ReverbTimeMax Retrieves the maximum value for the EffectsWavesReverb.ReverbTime property.
static (Shared in Visual Basic) ReverbTimeMin Retrieves the minimum value for the EffectsWavesReverb.ReverbTime property.
Method Description
Dispose Immediately releases the unmanaged resources used by the WavesReverbEffect object.
Equals Returns a value that indicates whether the current instance is equal to a specified object.
Finalize Allows the WavesReverbEffect object to free resources before it is destroyed by the garbage collector.
GetHashCode Returns the hash code for the current instance.
GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
static (Shared in Visual Basic) op_Equality Compares the current instance of a class to another instance to determine whether they are the same.
static (Shared in Visual Basic) op_Inequality Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing Raises the WavesReverbEffect.Disposing event when called from within a derived class.
WavesReverbEffect Initializes a new instance of the WavesReverbEffect class. This method supports the .NET Framework Infrastructure and is not intended to be used directly in your code.
Property Description
AllParameters Retrieves or sets Waves reverb parameters of a SecondaryBuffer object.
Disposed Gets a value that indicates whether the object is disposed.

Inheritance Hierarchy

Object Leave Site
MarshalByRefObject Leave Site
WavesReverbEffect

Remarks

Obtain this object by calling on the GetEffects or GetObjectInPath method of a SecondaryBuffer object that is using the effect.

The Waves reverberation DMO is based on the Waves MaxxVerb technology, which is licensed to Microsoft.

How Do I...?

Add Effects to a SecondaryBuffer Object

This C# example demonstrates how to add effect objects to a SecondaryBuffer object.

              [C#]
              
//Create and setup the sound device. Device dev = new Device(); dev.SetCooperativeLevel(this,CooperativeLevel.Normal); //Create and setup the buffer description. BufferDescription buffer_desc = new BufferDescription(); buffer_desc.ControlEffects = true; //this has to be true to use effects. buffer_desc.GlobalFocus = true; //play sound even if application loses focus. //Create and setup the buffer for playing the sound. SecondaryBuffer buffer = new SecondaryBuffer( @"C:\WINDOWS\Media\ding.wav", buffer_desc, dev); //Create an array of effects descriptions, //set the effect objects to echo and chorus and //set it in the buffer. EffectDescription[] effects = new EffectDescription[2]; effects[0].GuidEffectClass = DSoundHelper.StandardEchoGuid; effects[1].GuidEffectClass = DSoundHelper.StandardChorusGuid; buffer.SetEffects(effects); //Play Buffer. buffer.Play(0,BufferPlayFlags.Default);

Class Information

Namespace Microsoft.DirectX.DirectSound
Assembly Microsoft.DirectX.DirectSound (microsoft.directx.directsound.dll)
Strong Name Microsoft.DirectX.DirectSound,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492

See Also


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