GraphicsStream.InternalBuffer Property

Language:

This internal data member is the direct pointer to the unmanaged memory. It can be used, for example, to glue in unmanaged code that renders to dynamic textures.

Definition

Visual Basic Public ReadOnly Property InternalBuffer As IntPtr
C# public IntPtr InternalBuffer { get; }
C++ public:
property IntPtr InternalBuffer {
        IntPtr get();
}
JScript public function get InternalBuffer() : IntPtr

Property Value

System.IntPtr
Retrieves a pointer to the stream object's internal buffer.

This property is read-only. 

Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.

Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center