UnsafeNativeMethods.Quaternion.Slerp Method |
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Interpolates between two quaternions, using spherical linear interpolation.
Visual Basic Public Shared Function Slerp( _
ByVal pOut As Quaternion, _
ByVal pQuat1 As Quaternion, _
ByVal pQuat2 As Quaternion, _
ByVal t As Single _
) As QuaternionC# public static Quaternion Slerp(
Quaternion pOut,
Quaternion pQuat1,
Quaternion pQuat2,
float t
);C++ public:
static Quaternion Slerp(
Quaternion pOut,
Quaternion pQuat1,
Quaternion pQuat2,
float t
);JScript public static function Slerp(
pOut : Quaternion,
pQuat1 : Quaternion,
pQuat2 : Quaternion,
t : float
) : Quaternion;
pOut Microsoft.DirectX.Quaternion
A Quaternion structure that is the result of the interpolation.pQuat1 Microsoft.DirectX.Quaternion
Source Quaternion structure.pQuat2 Microsoft.DirectX.Quaternion
Source Quaternion structure.t System.Single
A Single value that indicates how far to interpolate between the quaternions.
Microsoft.DirectX.Quaternion
A Quaternion structure that is the result of the interpolation.
The return value for this method is the same value returned in the pOut parameter. This allows you to use the Slerp method as a parameter for another method.
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