UnsafeNativeMethods.Quaternion.Squad Method |
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Interpolates between quaternions, using spherical quadrangle interpolation.
Visual Basic Public Shared Function Squad( _
ByVal pOut As Quaternion, _
ByVal pQuat1 As Quaternion, _
ByVal pQuata As Quaternion, _
ByVal pQuatb As Quaternion, _
ByVal pQuatc As Quaternion, _
ByVal t As Single _
) As QuaternionC# public static Quaternion Squad(
Quaternion pOut,
Quaternion pQuat1,
Quaternion pQuata,
Quaternion pQuatb,
Quaternion pQuatc,
float t
);C++ public:
static Quaternion Squad(
Quaternion pOut,
Quaternion pQuat1,
Quaternion pQuata,
Quaternion pQuatb,
Quaternion pQuatc,
float t
);JScript public static function Squad(
pOut : Quaternion,
pQuat1 : Quaternion,
pQuata : Quaternion,
pQuatb : Quaternion,
pQuatc : Quaternion,
t : float
) : Quaternion;
pOut Microsoft.DirectX.Quaternion
A Quaternion structure that is the result of the spherical quadrangle interpolation.pQuat1 Microsoft.DirectX.Quaternion
Source Quaternion structure.pQuata Microsoft.DirectX.Quaternion
Source Quaternion structure.pQuatb Microsoft.DirectX.Quaternion
Source Quaternion structure.pQuatc Microsoft.DirectX.Quaternion
Source Quaternion structure.t System.Single
A Single value that indicates how far to interpolate between the quaternions.
Microsoft.DirectX.Quaternion
A Quaternion structure that is the result of the spherical quadrangle interpolation.
This method uses the following sequence of spherical linear interpolation operations.
Slerp(Slerp(pQuat1, pQuatc, t), Slerp(pQuata, pQuatb, t), 2t(1 - t))
The return value for this method is the same value returned in the pOut parameter. This allows you to use the Squad method as a parameter for another method.
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