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| UnsafeNativeMethods.Vector2.TransformCoordinateArray Method | Language: | 
Transforms array (x, y, 0, 1) by a given matrix, and projects the result back into w = 1.
Visual Basic Public Shared Function TransformCoordinateArray( _ 
ByVal pOut As Vector2, _
ByVal outStride As Integer, _
ByVal pSource As Vector2, _
ByVal vectorStride As Integer, _
ByVal pSourceMatrix As Matrix, _
ByVal count As Integer _
) As Vector2C# public static Vector2 TransformCoordinateArray( 
Vector2 pOut,
int outStride,
Vector2 pSource,
int vectorStride,
Matrix pSourceMatrix,
int count
);C++ public: 
static Vector2 TransformCoordinateArray(
Vector2 pOut,
int outStride,
Vector2 pSource,
int vectorStride,
Matrix pSourceMatrix,
int count
);JScript public static function TransformCoordinateArray( 
pOut : Vector2,
outStride : int,
pSource : Vector2,
vectorStride : int,
pSourceMatrix : Matrix,
count : int
) : Vector2;
pOut Microsoft.DirectX.Vector2 
A Vector2 structure that represents the results of the method.outStride System.Int32 
The stride of each transformed array.pSource Microsoft.DirectX.Vector2 
Source Vector2 structure.vectorStride System.Int32 
Stride between vectors in the input data stream.pSourceMatrix Microsoft.DirectX.Matrix 
Source Matrix structure.count System.Int32 
Number of elements in the array.
Microsoft.DirectX.Vector2
A Vector2 structure that is the result of the method.
This method transforms the source vector, pSource (x, y, 0, 1), by the matrix pSourceMatrix, projecting the result back into w = 1.
The return value for this method is the same value returned in the pOut parameter. This allows you to use the TransformCoordinateArray method as a parameter for another method.
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