UnsafeNativeMethods.Vector2.TransformCoordinateArray Method

Language:

Transforms array (x, y, 0, 1) by a given matrix, and projects the result back into w = 1.

Note: For programming in Microsoft Visual Basic .NET or Microsoft JScript .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic Public Shared Function TransformCoordinateArray( _
    ByVal pOut As Vector2, _
    ByVal outStride As Integer, _
    ByVal pSource As Vector2, _
    ByVal vectorStride As Integer, _
    ByVal pSourceMatrix As Matrix, _
    ByVal count As Integer _
) As Vector2
C# public static Vector2 TransformCoordinateArray(
    Vector2 pOut,
    int outStride,
    Vector2 pSource,
    int vectorStride,
    Matrix pSourceMatrix,
    int count
);
C++ public:
static Vector2 TransformCoordinateArray(
    Vector2 pOut,
    int outStride,
    Vector2 pSource,
    int vectorStride,
    Matrix pSourceMatrix,
    int count
);
JScript public static function TransformCoordinateArray(
    pOut : Vector2,
    outStride : int,
    pSource : Vector2,
    vectorStride : int,
    pSourceMatrix : Matrix,
    count : int
) : Vector2;

Parameters

pOut Microsoft.DirectX.Vector2
A Vector2 structure that represents the results of the method.
outStride System.Int32
The stride of each transformed array.
pSource Microsoft.DirectX.Vector2
Source Vector2 structure.
vectorStride System.Int32
Stride between vectors in the input data stream.
pSourceMatrix Microsoft.DirectX.Matrix
Source Matrix structure.
count System.Int32
Number of elements in the array.

Return Value

Microsoft.DirectX.Vector2
A Vector2 structure that is the result of the method.

Remarks

This method transforms the source vector, pSource (x, y, 0, 1), by the matrix pSourceMatrix, projecting the result back into w = 1.

The return value for this method is the same value returned in the pOut parameter. This allows you to use the TransformCoordinateArray method as a parameter for another method.


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