|   |   |   | 
| UnsafeNativeMethods.Vector3.Cross Method | Language: | 
Determines the cross product of two 3-D vectors.
Visual Basic Public Shared Function Cross( _ 
ByVal pOut As Vector3, _
ByVal pV1 As Vector3, _
ByVal pV2 As Vector3 _
) As Vector3C# public static Vector3 Cross( 
Vector3 pOut,
Vector3 pV1,
Vector3 pV2
);C++ public: 
static Vector3 Cross(
Vector3 pOut,
Vector3 pV1,
Vector3 pV2
);JScript public static function Cross( 
pOut : Vector3,
pV1 : Vector3,
pV2 : Vector3
) : Vector3;
pOut Microsoft.DirectX.Vector3 
A Vector3 structure that is the cross product of two 3-D vectors.pV1 Microsoft.DirectX.Vector3 
Source Vector3 structure.pV2 Microsoft.DirectX.Vector3 
Source Vector3 structure.
Microsoft.DirectX.Vector3
A Vector3 structure that is the cross product of two 3-D vectors.
The following C# example demonstrates how the Cross method finds the cross-product.
[C#]
Vector3 returnValue; returnValue.x = left.y * right.z - left.z * right.y; returnValue.y = left.z * right.x - left.x * right.z; returnValue.z = left.x * right.y - left.y * right.x;The return value for this method is the same value returned in the pOut parameter. This allows you to use the Cross method as a parameter for another method.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
        
          Feedback? Please provide us with your comments on this topic.
			
        
        
	   		For more help, visit the DirectX Developer Center