UnsafeNativeMethods.Vector3.TransformCoordinate Method |
Language: |
Transforms a 3-D vector by a given matrix, projecting the result back into w = 1.
Visual Basic Public Shared Function TransformCoordinate( _
ByVal pOut As Vector3, _
ByVal pSource As Vector3, _
ByVal pSourceMatrix As Matrix _
) As Vector3C# public static Vector3 TransformCoordinate(
Vector3 pOut,
Vector3 pSource,
Matrix pSourceMatrix
);C++ public:
static Vector3 TransformCoordinate(
Vector3 pOut,
Vector3 pSource,
Matrix pSourceMatrix
);JScript public static function TransformCoordinate(
pOut : Vector3,
pSource : Vector3,
pSourceMatrix : Matrix
) : Vector3;
pOut Microsoft.DirectX.Vector3
A Vector3 structure that represents the results of the method.pSource Microsoft.DirectX.Vector3
Source Vector3 structure.pSourceMatrix Microsoft.DirectX.Matrix
Source Matrix structure.
Microsoft.DirectX.Vector3
A Vector3 structure that represents the results of the method.
This method transforms the source vector, pSource (x, y, z, 1) by the pSourceMatrix, projecting the result back into w = 1.
The return value for this method is the same value returned in the pOut parameter. This allows you to use the TransformCoordinate method as a parameter for another method.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center