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| UnsafeNativeMethods.Vector3.TransformCoordinate Method | Language: | 
Transforms a 3-D vector by a given matrix, projecting the result back into w = 1.
Visual Basic Public Shared Function TransformCoordinate( _ 
ByVal pOut As Vector3, _
ByVal pSource As Vector3, _
ByVal pSourceMatrix As Matrix _
) As Vector3C# public static Vector3 TransformCoordinate( 
Vector3 pOut,
Vector3 pSource,
Matrix pSourceMatrix
);C++ public: 
static Vector3 TransformCoordinate(
Vector3 pOut,
Vector3 pSource,
Matrix pSourceMatrix
);JScript public static function TransformCoordinate( 
pOut : Vector3,
pSource : Vector3,
pSourceMatrix : Matrix
) : Vector3;
pOut Microsoft.DirectX.Vector3 
A Vector3 structure that represents the results of the method.pSource Microsoft.DirectX.Vector3 
Source Vector3 structure.pSourceMatrix Microsoft.DirectX.Matrix 
Source Matrix structure.
Microsoft.DirectX.Vector3
A Vector3 structure that represents the results of the method.
This method transforms the source vector, pSource (x, y, z, 1) by the pSourceMatrix, projecting the result back into w = 1.
The return value for this method is the same value returned in the pOut parameter. This allows you to use the TransformCoordinate method as a parameter for another method.
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