UnsafeNativeMethods.Vector4.CatmullRom Method |
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Performs a Catmull-Rom interpolation using specified 4-D vectors.
Visual Basic Public Shared Function CatmullRom( _
ByVal pOut As Vector4, _
ByVal pPosition1 As Vector4, _
ByVal pPosition2 As Vector4, _
ByVal pPosition3 As Vector4, _
ByVal pPosition4 As Vector4, _
ByVal weightingFactor As Single _
) As Vector4C# public static Vector4 CatmullRom(
Vector4 pOut,
Vector4 pPosition1,
Vector4 pPosition2,
Vector4 pPosition3,
Vector4 pPosition4,
float weightingFactor
);C++ public:
static Vector4 CatmullRom(
Vector4 pOut,
Vector4 pPosition1,
Vector4 pPosition2,
Vector4 pPosition3,
Vector4 pPosition4,
float weightingFactor
);JScript public static function CatmullRom(
pOut : Vector4,
pPosition1 : Vector4,
pPosition2 : Vector4,
pPosition3 : Vector4,
pPosition4 : Vector4,
weightingFactor : float
) : Vector4;
pOut Microsoft.DirectX.Vector4
A Vector4 structure that is the result of the Catmull-Rom interpolation.pPosition1 Microsoft.DirectX.Vector4
Source Vector4 structure that is a position vector.pPosition2 Microsoft.DirectX.Vector4
Source Vector4 structure that is a position vector.pPosition3 Microsoft.DirectX.Vector4
Source Vector4 structure that is a position vector.pPosition4 Microsoft.DirectX.Vector4
Source Vector4 structure that is a position vector.weightingFactor System.Single
Weighting factor. See Remarks.
Microsoft.DirectX.Vector4
A Vector4 structure that is the result of the Catmull-Rom interpolation.
To derive the Catmull-Rom spline from the Hermite spline, use the following settings. In this example, v1 is the contents of pPosition1, v2 is the contents of pPosition2, p3 is the contents of pPosition3, p4 is the contents of pPosition4, and s is the contents of weightingFactor.
v1 = p2 v2 = p3 t1 = (p3 - p1) / 2 t2 = (p4 - p2) / 2Using the following Hermite spline equation:
Q(s) = (2s3 - 3s2 + 1)v1 + (-2s3 + 3s2)v2 + (s3 - 2s2 + s)t1 + (s3 - s2)t2and substituting for v1, v2, t1, t2 yields the following result.Q(s) = (2s3 - 3s2 + 1)p2 + (-2s3 + 3s2)p3 + (s3 - 2s2 + s)(p3 - p1) / 2 + (s3 - s2)(p4 - p2)/2This result can be rearranged as follows:Q(s) = [(-s3 + 2s2 - s)p1 + (3s3 - 5s2 + 2)p2 + (-3s3 + 4s2 + s)p3 + (s3 - s2)p4] / 2The return value for this method is the same value returned in the pOut parameter. This allows you to use the CatmullRom method as a parameter for another method.
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