Matrix.AffineTransformation2D Method |
Language: |
Builds a 2-D affine transformation matrix in the xy plane.
Visual Basic Public Shared Function AffineTransformation2D( _
ByVal scaling As Single, _
ByVal rotationCenter As Vector2, _
ByVal rotation As Single, _
ByVal translation As Vector2 _
) As MatrixC# public static Matrix AffineTransformation2D(
float scaling,
Vector2 rotationCenter,
float rotation,
Vector2 translation
);C++ public:
static Matrix AffineTransformation2D(
float scaling,
Vector2 rotationCenter,
float rotation,
Vector2 translation
);JScript public static function AffineTransformation2D(
scaling : float,
rotationCenter : Vector2,
rotation : float,
translation : Vector2
) : Matrix;
scaling System.Single
Scaling factor. A value of zero indicates no scaling.rotationCenter Microsoft.DirectX.Vector2
A Vector2 structure that represents a point identifying the center of rotation. Use an empty Vector2 for no rotation.rotation System.Single
Angle of rotation. A value of zero indicates no rotationtranslation Microsoft.DirectX.Vector2
A Vector2 structure that represents the translation. Use Vector2.Empty to specify no translation.
Microsoft.DirectX.Matrix
A Matrix structure that is an affine transformation matrix.
The AffineTransformation2D method calculates the affine transformation matrix using the following formula, with matrix concatenation evaluated in left-to-right order.
Mout = Ms * (Mrc)-1 * Mr * Mrc * Mt
where:
- Mout = output matrix (this instance)
- Ms = scaling matrix (scaling)
- Mrc = center of rotation matrix (rotationCenter)
- Mr = rotation matrix (rotation)
- Mt = translation matrix (translation)
For 3-D affine transformations, use AffineTransformation.
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center