Matrix.PerspectiveFovRH Method |
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Builds a right-handed perspective projection matrix based on a field of view (FOV).
Visual Basic Public Shared Function PerspectiveFovRH( _
ByVal fieldOfViewY As Single, _
ByVal aspectRatio As Single, _
ByVal znearPlane As Single, _
ByVal zfarPlane As Single _
) As MatrixC# public static Matrix PerspectiveFovRH(
float fieldOfViewY,
float aspectRatio,
float znearPlane,
float zfarPlane
);C++ public:
static Matrix PerspectiveFovRH(
float fieldOfViewY,
float aspectRatio,
float znearPlane,
float zfarPlane
);JScript public static function PerspectiveFovRH(
fieldOfViewY : float,
aspectRatio : float,
znearPlane : float,
zfarPlane : float
) : Matrix;
fieldOfViewY System.Single
Field of view in the y direction, in radians.aspectRatio System.Single
Aspect ratio, defined as the view space width divided by height.znearPlane System.Single
Z-value of the near view plane.zfarPlane System.Single
Z-value of the far view plane.
Microsoft.DirectX.Matrix
A Matrix structure that is a right-handed perspective projection matrix.
This method uses the following formula to compute the returned matrix. The view space height is represented by h. It is calculated from h = cot(fieldOfViewY/2). The view space width is represented by w. It is calculated from h = w / aspectRatio.
w 0 0 0 0 h 0 0 0 0 zfarPlane/(znearPlane-zfarPlane) -1 0 0 znearPlane*zfarPlane/(znearPlane-zfarPlane) 0
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