Matrix.PerspectiveOffCenterLH Method |
Language: |
Builds a customized, left-handed perspective projection matrix.
Visual Basic Public Shared Function PerspectiveOffCenterLH( _
ByVal left As Single, _
ByVal right As Single, _
ByVal bottom As Single, _
ByVal top As Single, _
ByVal znearPlane As Single, _
ByVal zfarPlane As Single _
) As MatrixC# public static Matrix PerspectiveOffCenterLH(
float left,
float right,
float bottom,
float top,
float znearPlane,
float zfarPlane
);C++ public:
static Matrix PerspectiveOffCenterLH(
float left,
float right,
float bottom,
float top,
float znearPlane,
float zfarPlane
);JScript public static function PerspectiveOffCenterLH(
left : float,
right : float,
bottom : float,
top : float,
znearPlane : float,
zfarPlane : float
) : Matrix;
left System.Single
Minimum x-value of the view volume.right System.Single
Maximum x-value of the view volume.bottom System.Single
Minimum y-value of the view volume.top System.Single
Maximum y-value of the view volume.znearPlane System.Single
Minimum z-value of the view volume.zfarPlane System.Single
Maximum z-value of the view volume.
Microsoft.DirectX.Matrix
A Matrix structure that is a customized, left-handed perspective projection matrix.
All of the parameters of the PerspectiveOffCenterLH method are distances in camera space. The parameters describe the dimensions of the view volume.
This method uses the following formula to compute the returned matrix.
2*znearPlane/(right-left) 0 0 0 0 2*znearPlane/(top-bottom) 0 0 (left+right)/(left-right) (top+bottom)/(bottom-top) zfarPlane/(zfarPlane-znearPlane) 1 0 0 znearPlane*zfarPlane/(znearPlane-zfarPlane) 0
Send comments about this topic to Microsoft. © Microsoft Corporation. All rights reserved.
Feedback? Please provide us with your comments on this topic.
For more help, visit the DirectX Developer Center