Plane.DotNormal Method |
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Computes the dot product of a plane and a 3-D vector. The w parameter of the vector is assumed to be 0.
Visual Basic Public Shared Function DotNormal( _
ByVal p As Plane, _
ByVal v As Vector3 _
) As SingleC# public static float DotNormal(
Plane p,
Vector3 v
);C++ public:
static float DotNormal(
Plane p,
Vector3 v
);JScript public static function DotNormal(
p : Plane,
v : Vector3
) : float;
p Microsoft.DirectX.Plane
Source Plane structure.v Microsoft.DirectX.Vector3
Source Vector3 structure.
System.Single
A Single value that represents the dot product of the plane and the 3-D vector.
Given a plane (a, b, c, d) and a 3-D vector (x, y, z), this method's return value is a*x + b*y + c*z + d*0. The DotNormal method is useful for calculating the angle between the normal of the plane and another normal.
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